Archive for the ‘zombie’ Category

Better late than never

Saturday, December 11th, 2010

So, 2 zombie subbers came back from the dead to bring us a conclusion to their picks. Mahora released the last episode of Negima last week, after a mere 2 years and 1 month from the previous release. Also, OOM released the final episode of Mission-E, 1 year ...

Zombie week

Saturday, September 18th, 2010

So, besides the fact that I'm lacking sleep after only finishing the third week of the new semester with a full grid of classes, there are other reasons for calling this "zombie week". No healthpack for you! Healthpackalypse mutation is back this week, after a week run of my all-time favorite mutation: ...

Left 4 Dead 2 – Last Man on Earth encore

Monday, August 23rd, 2010

Took this chance to try some game recording for the first time. Half the size cause video card can't take full size recording without butchering the fps.

Gib Fest – M60 Madness on L4D2

Sunday, August 8th, 2010

Weapon spam comes back this week, now with The Passing's new weapon, the M60. With unlimited ammo and no reload, this is the ultimate zombie sweeper for all ranges, even better with laser sights and frag rounds. Just a couple of tips, don't try to take down a witch from ...

L4D2 – Room for One

Sunday, June 13th, 2010

This new mutation brings, for the first time, what no other L4D game mode has brought before: the encouragement to backstab your teammates at the last moment. :D As cruel as it sounds, it's actually a lot of fun... as long as you're the one to get to the ...

L4D2 Mutations

Saturday, May 8th, 2010

Just like the series of the season, I keep waiting every thursday for a new Left 4 Dead 2 Mutation. For those who have no idea what a Mutation is (esco), it's the latest game feature that came with the DLC. In this slot, a new type of ...

L4D2 Curiosities

Friday, October 30th, 2009

Thought of posting these 2 things I noticed while playing the demo: Did you notice how you can now grab a fresh gun as soon as you shoot a bullet off the one you're holding? No need to do a previous reload. That would make an infinite almost uninterrupted ...